Дата выхода: 19 марта 2014 г. Жанр: Strategy (Real-time) / 3D Мультиплеер: ( 8 ) Internet Разработчик: DigitalMindSoft Издатель: 1C Publishing Платформа: PC Тип издания: RePack (Лицензии) Язык интерфейса:Русский / Английский Язык озвучки:Русский / Английский Таблетка: Вшита (RELOADED v.3.032.0)
Операционная система: Vista SP2, 7 SP1, 8 Процессор: Core 2 Duo - 2,0 ГГц Оперативная память: 2048 Мб Место на жестком диске: 4693 Мб Звуковое устройство: совместимое с DirectX 9.0c Видеокарта: (DirectX10) \ (DirectX11)
Важно: перед установкой отключаем Антивирус и Файрвол
Продолжение знаменитой стратегии «В тылу врага 2: Штурм» предлагает новые режимы одиночной игры, в которых вам предстоит принять участие в разнообразных военных операциях – от грандиозных танковых сражений до скрытных снайперских диверсий. В мультиплеере вы сможете помериться силами с соперниками на новых многопользовательских картах форматов от «1 на 1» до «4 на 4». А новый командный режим для 16 участников («8 на 8») позволит испытать свое мастерство в масштабных и зрелищных сражениях на огромных, детально проработанных картах. Кроме того, доступны новые виды камуфляжа, варьирующиеся в зависимости от времени года и типа ландшафта на поле боя. «В тылу врага: Штурм 2» также содержит множество усовершенствований и изменений, призванных повысить качество игры во всех аспектах.
* Улучшенная поддержка многоядерных процессоров, улучшенная шейдерная технология. * Переработанный интерфейс – добавлена статистика уничтоженных боевых единиц и значок информации об отряде. * Новый интерфейс для многопользовательской игры. * Усовершенствованный искусственный интеллект. * Новое графическое воплощение предметов в инвентаре, переработанные модели транспортных средств. * Улучшенное звуковое оформление, включая возможность использования голосовых команд. * Поддержка функций Steam: многопользовательская игра, организация сражений, статистика игрока и доски почета, достижения Steam, сохранение в облаке Steam Сloud, голосовой чат, программа защиты от нечестной игры от Valve, приглашение друзей и мастерская Steam. * Повышение уровня игрока и система рангов. * Возможность записывать видео во время игры.
* Маршальские знаки отличия для вашей эмблемы в главном меню. * Уникальное достижение «Маршал». * Особая иконка для использования в сетевой игре – ваш личный знак отличия, видимый всем участникам многопользовательских сражений. * Особый элемент пользовательского интерфейса, видимый во время игры и записи матчей. * Ускоренный набор опыта в сетевой игре на стороне любого государства для получения быстрого доступа к новым войскам.
Игра: * аудио качество 100% * видео качество 100% * эксклюзивный установщик * установка дополнительного Soft'a (DirectX) * все пути реестра сохранены * запуск игры через ярлык на десктопе или через меню пуск * для установки необходимо 512 Мб ОЗУ * примерное время установки 2 минут(а,ы) Издания: * Deluxe Edition Патчи: * v 3.011.1 * v 3.012.1 * v 3.013.1 * v 3.014.1 * v 3.015.1 * v 3.016.1 * v 3.017.1 * v 3.018.1 * v 3.019.1 * v 3.020.1 * v 3.021.1 * v 3.022.1 * v 3.023.1 * v 3.024.1 * v 3.025.1 * v 3.026.1 * v 3.027.1 * v 3.028.2 * v 3.029.2 * v 3.030.2 * v 3.031.0 * v 3.032.0 Разное: * игровые архивы не тронуты * за основу взята лицензионная копия игры от 1C-СофтКлаб, обновлённая в Steam от 21.05.2014 Удалено: * ----- Автор Repack'a: * Fenixx
-General- * Added FPS lock (200fps) not affecting multiplayer. * Changed minimap icons to be properly visible on winter maps. * Changed player to be muted by default when a multiplayer game starts (until push-to-talk is introduced). * Fixed healthbar drawing for multiple entities (flashes). * Fixed timeline access from different threads. * Fixed render device cleanup sequence. * Fixed in-game freezing and crashing concurrency issues related to tags. * Fixed squad member selection panel on the bottom right corner. * Fixed armor of PzKpfw 4H.
-Multiplayer- * Added 3v3 Oasis. * Improved some maps. * Improved in-game kick functionality. * Fixed player count on 2v2 Cold Stream that lead to crash. * Fixed player count on 1v1 Spring that lead to crash. * Fixed camoflage setting on 1v1 Spring. * Fixed camera settings on 1v1 Spring. * Fixed missing or wrong minimaps. * Fixed player count display in the multiplayer session list.
-Skirmish- * Fixed at-infantry not being assigned. * Fixed double win/loss messages. * Fixed imposed allied max tank speed that affected player after repair. * Fixed enemy counter half-tracks issues. * Fixed small terrain issues.
-General- * Added team switch support when clicking on empty slot. * Changed borderless window mode to be standard for new profiles. * Changed silhouettes to be activated by standard for new profiles. * Fixed graphic glitch on component damage. * Fixed bugged physics on fast-motion. * Fixed crash on component damage. * Fixed crash on massive texmod change. * Fixed crash on massive texmod change related to archives (most common CTD, dds. error). * Fixed crash on mesh animation. * Fixed reference count overflow on resource packs.
-Multiplayer- * Fixed camoflage setting on 1v1 Spring (again!).
-Skirmish- * Changed enemy at-guns tier based on difficulty setting in order to flatten difficulty curve. * Removed autosaves from mission until fix for crashes/freezes related to them is available. * Fixed minor map issues including pathing issues. * Fixed minor mission issues. * Fixed some redundant autosaves.
-General- * Added Workshop upload exe. * Added loading bar % information. * Changed armor of SdKfz 222 to late war. * Changed armor of SdKfz 223 to late war. * Fixed that artillery would no longer be able to change stance when firing during movement. * Fixed artillery aiming exploit bug. * Fixed damage model of goliath.
-Multiplayer- * Added loading progress to each player in waiting for players screen. * Added global chat button to session list. * Added community button to session list. * Changed Tiger to be unlocked instead of Panther. * Improved kick functionality in session lobby. * Increased price of Panther from 1200 MP to 1350 MP. * Fixed missing waiting for players during loading. * Fixed wrong preloading of texmods. * Fixed an issue with caching of units texmod. * Fixed pre-loading of damage textures (should reduce lag on explosions). * Fixed some missing edifices (buildings hiding roof on entrance).
-Skirmish- * Changed enemy infantry on final attack. * Changed 2 minutes of final defense to increase the challenge. * Changed minor logic changes to certain objectives. * Fixed final mission clip. * Fixed many minor issues with the counter of half tracks and their infantry. * Fixed incorrect use of actor_state advanced variables for tagged infantry. * Fixed a loophole allowing player to possibly exploit certain situation when captured last flag but not 2nd.
-General- * Added new 3d model for KV-85. * Changed 50cal and DshK to require both hands (no running possible when using it). * Changed Fog of War to be less GPU demanding. * Fixed main menu background. * Fixed settings of KV-2. * Fixed a bug that would cause the game to quit on pressing esc without asking. * Fixed invalid texmod on destroyed vehicles. * Fixed wrong player profile badge location issue when switching window mods. * Fixed a bug that AI will not attack enemy infantry when ordered because it tries to aim for certain body parts behind cover.
-Multiplayer- * Added 1v1 Winter Harbor (allows 1v1 match-making). * Improved 1v1 Spring (should also fix some crashes). * Improved optimization of maps. * Fixed that the game would not proceed if someone crashes/quits/times out during loading. * Fixed broken player count reduction for maps.
-Skirmish- * Improved last flag crewing of unmanned vehicles. * Improved attack waves on last part of the map. * Fixed certain user captured vehicles not being moved on the clip switch. * Fixed certain situation where enemy ai was able to capture old base on last clip. * Fixed rare case of enemy troops wandering off past player base on last clip. * Fixed that weapons wouldn't be unholstered by standard when leaving vehicles.
-General- * Added display of different class of weapons to squad icon unit information. * Added multiplayer logs (stored in your main folder). * Added display of hot-keys on interface buttons. * Added different cursors for minimap (adjustable, not adjustable). * Changed some attack menu positions. * Changed some use item menu positions. * Fixed that visible crew would have their weapon in hand. * Fixed a small issue that sometimes the scroll bar would show up on score table / loading progress window. * Fixed that you could not select attach button when selecting both gun and carrier. * Fixed that small cars (kubel, willys, gaz) show attach symbol while they can't attach.
-Multiplayer- * Fixed spawn points in Combat 1v1 Spring. * Fixed client performance sending period calculation. * Fixed that filter icon does not correspond to the current filter on the sessions list screen. * Fixed that sometimes not all teammembers would count as searching in match-making. * Fixed that you can select smaller player count than actual players are in the session.
-General- * Added tip rotation to loading screen. * Changed update of inventory items search to be more optimized. * Reduced small arms damage to accomodate faster game pace due to multi-core. * Fixed wrong standard window mode.
-Multiplayer- * Added more precise loading progress in MP sessions. * Changed that chat button/short cut is set to speak to all if no teammembers. * Fixed that time consumed by delayed operations is not taken in account in netcode.
-General- * Added display of unit pathing (work in progress). * Added hotkey to attack ground. * Added hotkey to repair. * Added hotkey to attach. * Changed standard key configuration. * Changed attack menu buttons orientation. * Changed hot-key display to show [...] if hotkey is too long to display. * Changed next unit hot-key to select next squad, not single unit. * Changed direct control to center on unit when active (work in progress). * Changed center on active unit to be closer to the unit itself. * Changed in-game recording to use mpeg1 and lower quality settings for HDD effecient recording. * Improved save game screenshot quality. * Removed aimed shot button. * Removed suppressive fire hot-key. * Removed weapon prepare hot-key. * Fixed some small errors (black alpha) related to .def and .mtl files of constructions. * Fixed that updating of tips would happen instantly after starting a mission. * Fixed enumerator on Pz3 J. * Fixed some small issues of Pz4 G. * Fixed some small issues of Pz4 H. * Fixed tooltip for attach button. * Fixed crash on cut entity destroy. * Fixed crash on making screenshots during the splash screen. * Fixed crash on decal update. * Fixed freeze on some wrong inventory settings. * Fixed issues on key configuration.
-Multiplayer- * Improved 2v2 Urban Garden. * Improved lag compensation. * Removed no infantry game setting. * Fixed nation leaderboard ranking display. * Fixed that chat would not be set to chat to all if your teammember leaves.
-Skirmish- * Added proper environments for defense part. * Added finalized minimaps. * Changed some camera triggers. * Fixed cameras in skirmish to avoid clipping and similar. * Fixed that player now keeps captured vehicles on clip change. * Fixed minor logic when checking for players vehicles. * Fixed the garage roof where at gun stands so that is able to walk off. * Fixed music script to not create multiple threads of a trigger.
-General- * Added new voice acting for US. * Added new voice acting for Commonwealth. * Added map/mission editor executable. * Added a button in player profile batch to link to Steam game profile. * Added game interface sounds. * Added new 3d model for M3A1 (US) half-track. * Added new 3d model for M5A1 (Commonwealth, Soviet) half-track. * Added new 3d model for M16. * Added new 3d model for Hummel. * Changed waypoints to be better visible especialy on winter maps. * Changed queued waypoints to display correctly. * Changed waypoints to support higher resoluted sprites. * Changed that center on active unit will also change camera according to unit direction. * Changed that direct control won't use center on active unit (until further changes are done). * Changed standard profile to use medium texture settings. * Changed standard profile to use 50% view distance. * Improved textures of m2 browning. * Improved new/delete conformance in respect with arrays. * Removed unconditional expanding of texture size to power of two. * Fixed excessive memory usage on consecutive matches on different maps. * Fixed memory leak in land material editor. * Fixed rare crash on cursor update. * Fixed squad icons still sometimes change positions on clicking on them. * Fixed wrong vehicle voice acting loudness. * Fixed missing/outdated unit icons. * Fixed scenario camera bug that heightmap polys and objects don't get rendered.
-Multiplayer- * Added sound if multiplayer match starts. * Added kick functionality for loading screen. * Added new variation of maps. * Added frontlines gamemode. * Changed net-code minimum FPS to support slower PCs. * Changed standard bandwidth settings to maximum. * Improved optimization of 1v1 Spring. * Reduced player counts until all netcode related issues are solved. * Fixed that some light tanks used the same call-in group (timer reset). * Fixed invite functionality does not work if host has different mods activated. * Fixed kubelwagen camo.
-General- * Added grenade/dynamite timer display. * Added warning effect to grenades/dynamite. * Changed that attach button is selectable during direct-control. * Changed that change stance button for cannons is selectable during direct-control. * Changed queued waypoints to differ slightly. * Changed that some interface action commands are always displayed even if not currently available. * Removed grenade "trace" effect. * Optimized Steam cloud data transfer. * Fixed nickname localization issues. * Fixed filtering for avatars in the voice chat bar. * Fixed missing desert camo texture of King Tiger. * Fixed delay in display of queued waypoints. * Fixed crash with camera movement during scene destroy.
-Multiplayer- * Improved Optimization of 2v2 urban garden. * Changed standard internet traffic setting back to optimal. * Fixed crash on invite to matchmaking lobby. * Fixed that session will be removed from list if failed to ping it.
-Skirmish- * Improved [Germany] Seelow Heights start unit assign. * Improved [USA] Bastogne optimization. * Fixed [Germany] Seelow Heights inventory items. * Fixed [Germany] Kharkov inventory items. * Fixed [Germany] Seelow Heights camoflage settings. * Fixed [USA] Hurtgen Forest chat sound removed except during hint messages on easy. * Fixed [USA] Hurtgen Forest hint messages only show on easy now. * Fixed [USA] Hurtgen Forest redundant heal objective fail trigger. * Fixed [USA] Hurtgen Forest officer talk possible overlap. * Fixed [USA] Hurtgen Forest truck pathing. * Fixed [USA] Hurtgen Forest 2nd clip purchase spawn waypoints. * Fixed [USA] Hurtgen Forest 2nd clip made sure that soldiers in the truck dont jump out before the truck drives into the playable area. * Fixed [USA] Bastogne chat sound removed except during hint messages on easy. * Fixed [USA] Bastogne hint messages only show on easy now. * Fixed [USA] Bastogne corrected skirmish_reinf_bonus sound. * Fixed [USA] Bastogne crew/sleeping infantry react properly to action around. * Fixed [USA] Bastogne convoy cars don't drive into convoy tanks back anymore. * Fixed [USA] Bastogne officer security trigger bugs fixed.
-General- * Added utf-8 back-end support for chat messages. * Added display of maximum range for attack orders at the cursor. * Added video memory leaks detection mechanism. * Changed grenade hint to use timer only (added localization string for modding). * Fixed mismatched resource and memory deallocation. * Fixed mgun vehicle attachment accuracy bug (you can now interchange AA mguns of vehicles). * Fixed memory leak on render device destruction. * Fixed cleaning up of the actor button's sprite map before render device destroy. * Fixed crash on scene reload in editor.
-Multiplayer- * Improved optimization on cold stream. * Changed the game timer of assault zones, assault zones extreme and day of victory. * Changed that grenade hint can be deactivated via damage reports setting.
-Skirmish- * Improved [USA] Bastogne optimization. * Changed [USA] Bastogne that in early game regular patrol soldiers may recon area if spot friendly dead body. * Fixed [USA] Bastogne start player soldiers to stay on hold move mode.
-General- * Added proper localization for English, French, Italian, German, Spanish, Russian, Polish. * Added support for multi-threaded io stream read/write operations. * Added minidump creation on crashes to enhance debugging. * Added half size feature to options for bandicam. * Changed all logs to be stored in own documents. * Changed queued waypoint color. * Changed parallel scene render phase to reserve one CPU core for background operations. * Changed clean and proper implementation of the displayed hot keys for all interface icons. * Fixed various code erros. * Fixed morph texture glitch. * Fixed waypoint queue for long distances. * Fixed squad movement waypoint queue. * Fixed mgun visor attachment bug after changing AA mgun. * Fixed display of some hot-keys. * Fixed SdKfz251/1 mgun in inventory. * Fixed crash in waypoint visualizer. * Fixed crash in waypoint visualizer on loading game with active complex order. * Fixed crash in editor when moving around "ice_block01". * Fixed crash when launching game with -safe parameter. * Fixed crashes related to copying of net message entities.
-Multiplayer- * Improved some maps slightly. * Fixed breed preload in MP games.
-Skirmish- * Changed [USA] Bastogne arty to be less dangerous on normal than before. * Improved [USA] Bastogne enemy sniper adjustment. * Fixed [USA] Bastogne sniper fight logic triggers as they did not work as intended.
-General- * Added Steam Error Reporting API support. * Changed to use sprint command when ordering unit to throw a grenade. * Changed that AI will start running from prone position when throwing a grenade and the target is further away than 50m. * Improved Steam cloud profile save/load. * Improved savegame screenshots system. * Removed Steam cloud start-up message. * Removed redundant difficulty in options menu. * Fixed soldiers flying out of vehicles with 0 health die afterwards (multiplayer). * Fixed wrong loading screens. * Fixed memory corruption on view pyramid update called from multiple threads. * Fixed redundant log folder creation. * Fixed the ammo share delay within a squad. * Fixed that editor interface breaks after hiding interface with shift+alt+ctrl+d. * Fixed various code issues. * Fixed crash on page navigation after disconnect.
-Multiplayer- * Changed payback rate to depend on CP used (effectively reduces payback rate). * Improved 8v8 sands slightly. * Improved 8v8 foothills slightly. * Fixed wrong texmod settings.
-General- * Added new on camera follow bone feature (support of 3rd person camera/controls for editor script, work in progress). * Improved memory usage for sound buffers. * Improved KV1 3d model. * Improved KV2 3d model. * Improved KV85 3d model. * Improved Polish localization. * Reduced change to hull destroy medium, heavy tanks with at-grenades and shaped charges. * Fixed some issues of Wirbelwind. * Fixed penetration issues with at-grenades and shaped charges. * Fixed that narrator speech could not be disabled in audio settings. * Fixed stage break after pressing cancel in resource sync dialog. * Fixed cancel ready status refresh timer on exit from loading screen. * Fixed message steam ref count implementation. * Fixed crash during loading saved game. * Fixed crash of steam voice activation during unfreeze or closing scene. * Fixed crash on joining sessions with desynced mods. * Fixed crash on executing achievement command with invalid achievement id. * Fixed crash when processing received net messages. * Fixed crash on saving screenshots when api call fails. * Fixed crash on selection. * Fixed crash in editor with custom or incorrect nation names. * Fixed crash in editor when trying to select flag_point.
-Multiplayer- * Added the Soviet Union. * Added new selection of multiplayer maps.
-Singleplayer- * Added new selection of singleplayer maps for USA, Germany, Soviet Union 5 of 8 each. * Fixed at/mg recrew changed from "in range" to "near_than" in first mission. * Fixed counter infantry(hts) that used to rush player infantry even far away instead of defending in first mission. * Fixed that final clip defense enemy infantry rarely retreats and instead tries to attack player flag more in first mission.
-General- * Added unique build id for error reports. * Added global memory stats to memory debug panel. * Added custom error message on allocation error. * Added extra information to crash report comments. * Added out of memory message in release builds. * Added the option 'minimap' to the ables property (if 'ables minimap' is disabled for an actor under ai control, the actor is not displayed on the minimap). * Changed collect/examine-cursor to show only if HighlightStuff/HighlightCorpses is enabled. * Fixed possible incorrect bitmap frame calculation. * Fixed turret twitch syndrome. * Fixed some broken sounds. * Fixed display of inventory on top of the minimap. * Fixed the no-ammo red warning over a soldier's head now disappear when they are manning a vehicle. * Fixed share ammo (within a squad) when pressing space (next ammo). * Fixed crash during session server service shutdown. * Fixed crash after using app termination hotkey. * Fixed crash on match-making game exit. * Fixed crash of chat in lobby. * Fixed crash on simultaneous image load for the same bitmap from the different threads. * Fixed crash on weapon stuff view update. * Fixed crash in editor on deleting texture. * Fixed crash in multiplayer when AI controlled unit kills player unit.
-Multiplayer- * Added unit limitations (specific units can only be called in several times per match). * Increased price of shotgunners from 40 MP to 60 MP. * Reduced artillery in frontlines for attacker to 2 per match.
-Skirmish- * Improved final fine tuning in sniper missions. * Improved minor adjustment towards better pace of enemy reinforcements in sniper missions. * Improved fine tuning of variables that control mission progression/enemy reinforcements in sniper missions. * Improved minor balance change on [Soviet Union] Leningrad starting units in tank missions. * Improved that player faces much less heavier tanks on easy and normal now in tank missions. * Improved that 1 of the starting player tanks is higher class on easier difficulties in tank missions. * Fixed minor issues in introduction missions. * Fixed minor issues in sniper missions. * Fixed to ensured any infantry sitting on arriving tanks if jumps off they dont get stuck standing idle in fog in sniper missions. * Fixed to ensured enemy major reinforcements start coming always once extraction is shown in sniper missions. * Fixed possible bug where no tanks would spawn in regular enemy waves after wave 4 in tank missions. * Fixed balance and minor issues in tank missions. * Fixed issue with enemy counter 1 that it properly scales number of tanks based on difficulty in tank missions.
-General- * Added winter/desert skins to infantry. * Added new 3d model of SdKfz 222. * Added new 3d model of SdKfz 223. * Fixed crash on concurrent write to game log. * Fixed crash related to CalculateUVTM. * Fixed crash on game start when cloud profile file is empty. * Fixed crash in the mm during searching for a game/team. * Fixed crash in matchmaking after one of players disconnected. * Fixed crash in eAreaPyramid. * Fixed rare crash on server shutdown. * Fixed rare crash when accepting steam session invites.
-Multiplayer- * Added support of texmods for infantry in multiplayer. * Added support of texmods for inventory items in multiplayer. * Added team balance support (teams with less players receive more resources and CP).
-Skirmish- * Changed last counter during wave 10 minor change on heroic in tank missions. * Changed minor money adjustment after 2nd counter and slight drop on heroic in tank missions. * Improved optimization of maps. * Improved sevastopol patrol paths in sniper missions. * Fixed that enemy crew does not retreat during final enemy counter as its their last all out effort in tank missions. * Fixed sleeping soldiers near armor location not waking up with explosions near them in sniper missions.
-General- * Added functionality to disable squad icons in interface settings options dialog. * Added in-game players count display in profile badge. * Added highlight of suitable items in inventory based on selected weapons. * Improved local minidumps (quoted mod names, extra log reports). * Fixed that environment map gets broken if you disable them in options. * Fixed decal sprite bug on vehicles. * Fixed crash caused by uninitialized pointers.
-Multiplayer- * Added if filtered show Host [x of x] in session list. * Added display of activated mods in session screen. * Changed return to session list on disconnect, kick and out of sync. * Fixed missing sessions in lobby search. * Fixed issue in cp balancing. * Fixed session info dialog tabs refresh issue. * Fixed buttons position in the session list screen. * Fixed non-latin names display in LAN chat. * Fixed cheat issue related to resource balance.
-Skirmish- * Added kill counts in savegames. * Improved any enemy infantry stranded from random traffic vehicles now go back to friendly lines in sniper missions. * Changed that officer convoy arrival is now based on 2 factors in sniper missions. * Fixed case where player could take out 1 or more of armor obj tanks and crew would not act alert in sniper. missions. * Fixed some minor map issues and improved optimization. * Fixed german half tracks not having m42 enabled.
-General- * Added new winter/desert skins for headgear. * Added advanced vehicle armor difficulty balance options. * Added "player" difficulty modifier group. * Added if unit does not have weapons applied vice versa ammo highlight display (game automatically highlights compatible ammo). * Improved speculars on human skins. * Fixed highlight for zenite ammo. * Fixed crash on locomotive spawn.
-Multiplayer- * Added the early version of the new multiplayer quant manager. * Added icon above allied unit that is in direct control by a teammember. * Added integrated push to talk to steam voice chat. * Increased price of German Assault Squad from 100 MP to 110 MP. * Increased CP of snipers from 8 CP to 10 CP. * Reduced CP of officer from 8 CP to 5 CP.
-Skirmish- * Fixed enemy_counter_06 had wrong conditions and thus was never called once player captured 5 flags in stealth skirmish. * Fixed debrecen and avalanche used to have pz4e which was removed and is now pz3n in stealth skirmish. * Fixed pz4g had 5 crew from old script(as1) still which resulted in invisible crew on top, removed 1 in stealth skirmish. * Fixed various small issues.
-General- * Added the Commonwealth (British, Canadian, ANZAC). * Added message of the day to main menu. * Added some new Soviet winter skins. * Changed move singleplayer/coop completed mission text/box to the center of the screen. * Changed double click on unit selects all units in view of the camera of the same class. * Changed info text in singleplayer mission to the top of the screen if not in coop. * Improved 3d model of KV-1. * Improved waypoint icons. * Improved unit direction icons. * Increased maximum texture size. * Increased cloud storage from 100mb to 1000mb (thanks Valve). * Increased health of tier 4 infantry from 300 to 350. * Reduced stamina of tier 3 infantry from 200 to 150. * Fixed some wrong skill sets of riflemen. * Fixed issue with Goliath. * Fixed skin of Soviet mgunner. * Fixed "please wait loading..." message box to screen center on editor startup. * Fixed possible crash with linked entities. * Fixed gui crash (null ref in manual control icon). * Fixed crash on scene load with enabled dialog borders display. * Fixed crash on mods apply.
-Multiplayer- * Added error handling from steam game server. * Added corrections in the quant bundle calculation, intended to fix multiplayer lag issues. * Added new selection of maps. * Changed cooperative score table to include player scores. * Removed ping display in ranked games. * Fixed missing colon in lobby chat ui. * Fixed oos related to resource balancer. * Fixed invalid texmod on unit explosion in MP sessions. * Fixed connection lost dialog not resetting on escape hit. * Fixed collect unit stats in cooperative games (shows top 3 units in score tab like in pvp). * Fixed "pause" hint position in the multiplayer interface.
-Skirmish- * Added winter/desert skins to missions. * Changed defense parts to ensure enough action on all difficulties in introductory missions. * Improved regular pool calls on hard and heroic in tank defense missions. * Improved pace on last 4 waves in tank defense missions. * Reduced mission to 8 waves instead of 10, counters occur on 3, 5 and 8 in tank defense missions. * Reduced MP income, mainly on easy/normal in tank defense missions. * Fixed heavy tanks are not randomized freely as before and overhaul of enemy tanks incoming per each wave in tank defense missions. * Fixed enemy counters, attack_wave pool wasnt cleared before counter triggers called their own pool in tank defense missions. * Fixed waypoint target use in certain situations to ensure all units clone/spawn when called in sniper missions. * Fixed some of the ai inf special recons ignore using officers cover squad in sniper missions. * Fixed some namur pathing that allowed enemy inf to enter the lower tracks in sniper missions.
-General- * Added Japan. * Added new 3d model for Ba-11. * Added new 3d model for M8 Greyhound. * Added new 3d model for M20. * Added digital deluxe content. * Added additional integrity check for stored steam cloud files. * Added increased memory usage limits for the game. * Added advanced logs for improved debugging. * Changed that scavenging is enabled if inventory screen is open. * Fixed so that squad icons are not clickable when direct control is active. * Fixed that double click on unit selects all units in view of the camera of the same class does not work for users with reversed mouse button orders. * Fixed texmod loading/saving for human entities. * Fixed profile loading log. * Fixed that soldiers were revivable after burning. * Fixed that AI controlled sniper could fire several aimed shots after another. * Fixed unpacking of UGC.
-Multiplayer- * Added all Multiplayer maps. * Added 50 new achievements to track your online career. * Added slight digital deluxe bonus XP in match-making. * Added auto join to session after applying mods of previously selected session. * Added intermediate stage in the scene loading process, intended to avoid a primary game stuck at the beginning of the match. * Added additional network loop logging. * Added increased frequency of performance report sends (netcode improvement). * Added remaining MP on hovering buy button. * Changed M36 Jackson from Heavy to Medium class. * Improved all maps so that neutral objects do not show up on minimap. * Increased price of StuG 3G from 550 MP to 600 MP. * Increased price of Pz4H from 550 MP to 600 MP. * Reduced price of M36 Jackson from 1000 MP to 850 MP. * Reduced price of Comet from 800 MP to 750 MP. * Reduced price of Firefly from 850 MP to 800 MP. * Reduced price of M4A3E8 from 800 MP to 700 MP. * Reduced price of Archer from 700 MP to 600 MP. * Reduced price of Achilles from 800 MP to 650 MP. * Reduced price of Chi-Ri from 1400 MP to 1250 MP. * Reduced price of Chi-To from 900 MP to 800 MP. * Reduced price of Ho-Ri from 1600 MP to 1500 MP. * Reduced price of 17pdr from 550 MP to 525 MP. * Reduced price of Jumbo 76 from 8 SP to 7 SP. * Reduced CP of M36 Jackson from 30 to 15 CP. * Reduced start timer of light armored cars with machine-guns from 150 sec to 90 sec. * Reduced start timer of light armored cars with cannons from 150 sec to 120 sec. * Fixed squad icon priority in left panel. * Fixed closing chat dialog after scenario video that was causing the game to exit. * Fixed terribly long delays until match starts even though game is loaded.
-Skirmish- * Added all Skirmish maps * Improved case when avoiding to capture flag 1 in first skirmish. * Improved tank recrew for enemy AI in first skirmish. * Improved tank recrew for enemy AI in tank skirmish. * Improved tank recrew for enemy AI in sniper skirmish. * Improved optimization of too many hull damaged but repairable wrecks in tank skirmish. * Fixed "Behind Enemy Lines" achievement not working in [UK] Husky. * Fixed icons for bonus call-ins in sniper skirmish.
-General- * Added a delay to video quality reduction process on low performance to prevent crashes. * Changed default netcode tweaks as per stress tests. * Removed debugging logs from non-developer builds. * Fixed crash caused due to formatted news string. * Fixed formatting of in-game news officialy posted by Valve. * Fixed loading of shader cache in non-developer builds (fixes the on-going stuttering/freezing during game after each restart!). * Fixed missing textures for M20 environment object.