General: * Improved the ingame-chat * It is now possible to toggle between game-log and chat * Chat is no longer cleared every turn * Chat channels All,Team and Whisper are available by selecting the drop down or with chat commands /all /team /w [playername] /p[1-8] /player[1-8] * Improved Minimap * Icons are now properly scaled * Resolved several issues with ships * Heroes are now always the highest icons * The Governor Tooltip now has proper layout * Added option to disable color coding of models in skirmishes * Fixed various issues regarding keybinding displays * Text Buttons no longer have pixels where they don't react * Fixed various lobby settings and displays * Removed debug text from the Game Log * Caravans that could not be unloaded now properly show up in the Caravanserai * Solving two quests at once will not block the quest flow anymore * Quest objective counters are always localized correctly, even when loading a savegame from a different language * Fixed a rare crash when interacting with a high-level town * Fixed a crash during AI turn after a ship combat had been lost * Fixed a rare crash with targeting spells outside the grid * Fixed a super rare crash with AI town threat sorting (floating point error from Unreal) * Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with Forts still take up to 3 seconds due to the Fort destruction/repair animations * Optimised some AI thought routines (mainly threat assessment/pathfinding) * Fixed a crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs) * Fixed AI skipping its turn when its first hero is in a Shelter * The Tear of Asha can now be retrieved from the precise cell as well as its neighbours
Editor: * Added more sanity checks to inform about errors during map creation * The Mysterious Crypt Building now has the option to spawn a fixed artifact, instead of a randomly chosen one * Fixed several Custom Artifact Bonuses * Increase certain hero stat * Scouting Range * Mana per Day * Spirit * Magic * Increase Magic for spells of certain school * Decrease Mana costs of spells of certain school * Increase friendly creatures' stat * Health * Initiative * Decrease enemy creatures' stat * Initiative * Added "Test Map" button for faster map testing * Renamed "Towns, Forts and Dwellings" tab to "Player Buildings" and moved Mines, Garrison and Light House from "Neutral Buildings" to "Player Buildings" * Improved pathing for the RMG * Added free resource pick-ups (Richness modified) in the RMG * Script Editor: Moved Start Text/Dialogue from NCP Scenes to Quests and Events tabs, as features requiring GUI do not work during scripted scenes, where GUI is hidden * Painting: Separated Tool selection and Brush settings of Terrain and Elevation tab
Multiplayer: * Fixed several out of sync issues in Multiplayer Games * when interaction with a Dangerous Cave in sim turns * when attacking an Enemy in Combat that has 3 Nature's Revenge stacks with a ranged unit * when attacking an small creature Stack with a Basilisk Lancer in combat * when a unit with a cover bonus is getting attacked by ranged in combat * Fixed corrupted Camera at the beginning of a Multiplayer Duel Session * Fixed an issue where the game got stuck in multiplayer in the AIs turn sometimes * Fixed an issue where the game goes out of sync during th AIs turn sometimes
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